First prototype
V8id » Devlog
May 31, 2025
The first telnet prototype with basic player movement, in a linux terminal :D
Player can move around with the little @
Moving is a bit complicated yet, but clearly works.
Coloring and everything was made with ANSI escape sequences. The main concept is to have a very basic telnet "UI" in parallel with the custom protocol. (to be developed in the future)

Blue chars = water, grey ones = rocks.
The main world map (10 million tiles) was generated, and uploaded to an SQL DB.
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V8id
An 8-bit crossplatform MMO
| Status | In development |
| Author | JMP $EA31 |
| Tags | 8-Bit, City Builder, Commodore 64, Co-op, DRM Free, Massively multiplayer, MMORPG, No AI, Open World, Retro |
| Languages | English |
More posts
- Small character walk animation29 days ago
- What is your personal single biggest success story as an IndieDev?42 days ago
- First D64 + file handling52 days ago
- Title/login screen75 days ago
- Current status of the project78 days ago
- The tales of the zero byte78 days ago
- Fine scroll without glitches78 days ago
- C64 client: login, scrolling, chars and sprites78 days ago
- C64 client: first steps78 days ago
- Telnet client visual additions78 days ago

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